#include <vtkSpiralShellSource.h>
Inheritance diagram for vtkSpiralShellSource:


Definition at line 43 of file vtkSpiralShellSource.h.
Public Member Functions | |
| vtkTypeRevisionMacro (vtkSpiralShellSource, vtkPolyDataSource) | |
| void | PrintSelf (ostream &, vtkIndent) |
| virtual void | SetCenter (double, double, double) |
| Set/Get the center (Default is 0,0,0). | |
| virtual void | SetCenter (double[3]) |
| Set/Get the center (Default is 0,0,0). | |
| virtual double * | GetCenter () |
| Set/Get the center (Default is 0,0,0). | |
| virtual void | GetCenter (double data[3]) |
| Set/Get the center (Default is 0,0,0). | |
| virtual void | SetThetaResolution (int) |
| Set/Get the Theta resolution (Default is 24). | |
| virtual int | GetThetaResolution () |
| Set/Get the Theta resolution (Default is 24). | |
| virtual void | SetPhiResolution (int) |
| Set/Get the Phi resolution (Default is 36). | |
| virtual int | GetPhiResolution () |
| Set/Get the Phi resolution (Default is 36). | |
| virtual void | SetNumberOfSpirals (double) |
| Set/Get the number of spirals (Default is 2.0). | |
| virtual double | GetNumberOfSpirals () |
| Set/Get the number of spirals (Default is 2.0). | |
| virtual void | SetFinalRadius (double) |
| Set/Get the final shell radius (Default is 0.25). | |
| virtual double | GetFinalRadius () |
| Set/Get the final shell radius (Default is 0.25). | |
| virtual void | SetInnerRadius (double) |
| Set/Get the inner shell radius (Default is 0.125). | |
| virtual double | GetInnerRadius () |
| Set/Get the inner shell radius (Default is 0.125). | |
| virtual void | SetHeight (double) |
| Set/Get the height (Default is 1.0). | |
| virtual double | GetHeight () |
| Set/Get the height (Default is 1.0). | |
| virtual void | SetTriangulate (int) |
| Toggle triangulation of output mesh. | |
| virtual int | GetTriangulate () |
| Toggle triangulation of output mesh. | |
| virtual void | TriangulateOn () |
| Toggle triangulation of output mesh. | |
| virtual void | TriangulateOff () |
| Toggle triangulation of output mesh. | |
| virtual void | SetFlipX (int) |
| Flip X coordinate values. | |
| virtual int | GetFlipX () |
| Flip X coordinate values. | |
| virtual void | FlipXOn () |
| Flip X coordinate values. | |
| virtual void | FlipXOff () |
| Flip X coordinate values. | |
| virtual void | SetFlipY (int) |
| Flip Y coordinate values. | |
| virtual int | GetFlipY () |
| Flip Y coordinate values. | |
| virtual void | FlipYOn () |
| Flip Y coordinate values. | |
| virtual void | FlipYOff () |
| Flip Y coordinate values. | |
| virtual void | SetFlipZ (int) |
| Flip Z coordinate values. | |
| virtual int | GetFlipZ () |
| Flip Z coordinate values. | |
| virtual void | FlipZOn () |
| Flip Z coordinate values. | |
| virtual void | FlipZOff () |
| Flip Z coordinate values. | |
| virtual void | SetGenerateNormals (int) |
| Toggle generation of vertex normals. | |
| virtual int | GetGenerateNormals () |
| Toggle generation of vertex normals. | |
| virtual void | GenerateNormalsOn () |
| Toggle generation of vertex normals. | |
| virtual void | GenerateNormalsOff () |
| Toggle generation of vertex normals. | |
| virtual void | SetRetainScalars (int) |
| Retain scalar magnitude when generating vertex normals. | |
| virtual int | GetRetainScalars () |
| Retain scalar magnitude when generating vertex normals. | |
| virtual void | RetainScalarsOn () |
| Retain scalar magnitude when generating vertex normals. | |
| virtual void | RetainScalarsOff () |
| Retain scalar magnitude when generating vertex normals. | |
| virtual void | SetGenerateTCoords (int) |
| Toggle generation of 2D texture coordinates by mapping dataset points. | |
| virtual int | GetGenerateTCoords () |
| Toggle generation of 2D texture coordinates by mapping dataset points. | |
| virtual void | GenerateTCoordsOn () |
| Toggle generation of 2D texture coordinates by mapping dataset points. | |
| virtual void | GenerateTCoordsOff () |
| Toggle generation of 2D texture coordinates by mapping dataset points. | |
| virtual void | SetPreventSeam (int) |
| Control how texture coordinates are generated. | |
| virtual int | GetPreventSeam () |
| Control how texture coordinates are generated. | |
| virtual void | PreventSeamOn () |
| Control how texture coordinates are generated. | |
| virtual void | PreventSeamOff () |
| Control how texture coordinates are generated. | |
Static Public Member Functions | |
| vtkSpiralShellSource * | New (void) |
Protected Member Functions | |
| vtkSpiralShellSource (void) | |
| ~vtkSpiralShellSource () | |
| void | ExecuteData (vtkDataObject *) |
| Execute method that should be used by subclasses of vtkSource. | |
Protected Attributes | |
| double | Center [3] |
| int | ThetaResolution |
| int | PhiResolution |
| double | NumberOfSpirals |
| double | FinalRadius |
| double | InnerRadius |
| double | Height |
| int | Triangulate |
| int | FlipX |
| int | FlipY |
| int | FlipZ |
| int | GenerateNormals |
| int | RetainScalars |
| int | GenerateTCoords |
| int | PreventSeam |
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Execute method that should be used by subclasses of vtkSource.
Reimplemented from vtkSource. |
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Flip X coordinate values.
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Flip X coordinate values.
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Flip Y coordinate values.
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Flip Y coordinate values.
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Flip Z coordinate values.
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Flip Z coordinate values.
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Toggle generation of vertex normals.
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Toggle generation of vertex normals.
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Toggle generation of 2D texture coordinates by mapping dataset points.
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Toggle generation of 2D texture coordinates by mapping dataset points.
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Set/Get the center (Default is 0,0,0).
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Set/Get the center (Default is 0,0,0).
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Set/Get the final shell radius (Default is 0.25).
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Flip X coordinate values.
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Flip Y coordinate values.
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Flip Z coordinate values.
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Toggle generation of vertex normals.
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Toggle generation of 2D texture coordinates by mapping dataset points.
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Set/Get the height (Default is 1.0).
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Set/Get the inner shell radius (Default is 0.125).
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Set/Get the number of spirals (Default is 2.0).
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Set/Get the Phi resolution (Default is 36).
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Control how texture coordinates are generated. If PreventSeam is set, the S-coord. ranges from 0->1 and 1->0 corresponding to theta angle variation between 0->180 and 180->0 degrees. Otherwise, the S-coord. ranges from 0->1 between 0->360 degrees. |
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Retain scalar magnitude when generating vertex normals.
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Set/Get the Theta resolution (Default is 24).
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Toggle triangulation of output mesh. By default, quadrilaterals are generated everywhere except at the pole. |
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Reimplemented from vtkObject. |
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Control how texture coordinates are generated. If PreventSeam is set, the S-coord. ranges from 0->1 and 1->0 corresponding to theta angle variation between 0->180 and 180->0 degrees. Otherwise, the S-coord. ranges from 0->1 between 0->360 degrees. |
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Control how texture coordinates are generated. If PreventSeam is set, the S-coord. ranges from 0->1 and 1->0 corresponding to theta angle variation between 0->180 and 180->0 degrees. Otherwise, the S-coord. ranges from 0->1 between 0->360 degrees. |
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Reimplemented from vtkPolyDataSource. |
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Retain scalar magnitude when generating vertex normals.
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Retain scalar magnitude when generating vertex normals.
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Set/Get the center (Default is 0,0,0).
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Set/Get the center (Default is 0,0,0).
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Set/Get the final shell radius (Default is 0.25).
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Flip X coordinate values.
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Flip Y coordinate values.
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Flip Z coordinate values.
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Toggle generation of vertex normals.
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Toggle generation of 2D texture coordinates by mapping dataset points.
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Set/Get the height (Default is 1.0).
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Set/Get the inner shell radius (Default is 0.125).
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Set/Get the number of spirals (Default is 2.0).
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Set/Get the Phi resolution (Default is 36).
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Control how texture coordinates are generated. If PreventSeam is set, the S-coord. ranges from 0->1 and 1->0 corresponding to theta angle variation between 0->180 and 180->0 degrees. Otherwise, the S-coord. ranges from 0->1 between 0->360 degrees. |
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Retain scalar magnitude when generating vertex normals.
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Set/Get the Theta resolution (Default is 24).
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Toggle triangulation of output mesh. By default, quadrilaterals are generated everywhere except at the pole. |
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Toggle triangulation of output mesh. By default, quadrilaterals are generated everywhere except at the pole. |
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Toggle triangulation of output mesh. By default, quadrilaterals are generated everywhere except at the pole. |
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Definition at line 162 of file vtkSpiralShellSource.h. |
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Definition at line 166 of file vtkSpiralShellSource.h. |
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Definition at line 170 of file vtkSpiralShellSource.h. |
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Definition at line 171 of file vtkSpiralShellSource.h. |
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Definition at line 172 of file vtkSpiralShellSource.h. |
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Definition at line 173 of file vtkSpiralShellSource.h. |
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Definition at line 175 of file vtkSpiralShellSource.h. |
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Definition at line 168 of file vtkSpiralShellSource.h. |
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Definition at line 167 of file vtkSpiralShellSource.h. |
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Definition at line 165 of file vtkSpiralShellSource.h. |
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Definition at line 164 of file vtkSpiralShellSource.h. |
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Definition at line 176 of file vtkSpiralShellSource.h. |
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Definition at line 174 of file vtkSpiralShellSource.h. |
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Definition at line 163 of file vtkSpiralShellSource.h. |
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Definition at line 169 of file vtkSpiralShellSource.h. |
1.3.7